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renegade_of_funk
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thumbup.gif posted on 17.2.2010 at 18:29
Xenoblade




- "The world setting, story and other elements have no relation (to past Xeno games). It's a completely new title." - Xenoblade director Tetsuya Takahashi
- Takahashi feels that past Monolith titles have focused on events and scenarios, and this development path was a dead end
- Xenoblade started off with the dev team examining the origins of the RPG genre, and creating a game that was simply fun
- Why does this game have 'Xeno' in the title? "I wanted to to have some sort of common point with the games I've made."
- "Xeno" has the meaning of "different nature" or "uniqueness"
- the 'blade' portion of the name is explained in the game's ending
- background story involves two golds that fought a great battle tens of thousands of years ago
- the end of this battle resulted in two giant corpses, which happen to be the setting for this game
- "It seemed like it would be enjoyable to adventure on top of the body of a giant god." h
- Mr. Takahashi was inspired by Soma Bringer for his giant god idea, and started to work on design documents right away
- a model of the two gods (one with wings) was created in order to better give a sense of what's going on
- the two gods are frozen in battle, with swords clashing against one another
- the model was created before game development began. "It was of great help when explaining the project to Nintendo."
- the entire game takes place on the two gods, and you'll find nothing but ocean surrounding them. There's not even any outer space to speak of.
- the game world is about the size of Japan
- areas of the world open up as you explore
- you'll be able to go inside one of the gods
- verticality is a big part of Xenoblade. "From the start of the project, we thought it would be interesting if we could make use of a vertical construction."
- Areas of the world correspond to parts of the gods' bodies
- you'll also experience different weather and varied monster ecolog
- you can head to the top of one of the gods to see an aurora
- the people that live on the different gods are fighting with each other
- one god is a home to organic life (where the main character is from), and the other is home to mechanical life
- story beginning: "It's simple -- the fight against mechanical life that threatens the peace of mankind."
- the game kicks off in a cave on the foot of one god
- your aim is to make it to the god's head
- the game keeps track of where you should be going for both the main quest and side quests
- use warps to transport back to older areas
- specific systems in place to keep you from getting lost
- seamless world movement: "We've put effort into this, because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."
- gain experience for exploring special areas that include monsters that can't be defeated at first. Level up and return to take these foes down.
- enemies visible in the game world, encounter one and you seamlessly transition to battle
- nearby enemies can join in on battles
- journey with two AI-controlled characters
- select special skills (called Arts) for your AI party members
- your character performs attacks automatically
- Arts - attack skills, recovery skills and more
- 50 to 60 hours of gameplay
- Takahashi promises you won't spend endless amounts of time grinding or engaging in event scenes

Obavezno proverite skenove!!!







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Sqall
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[*] posted on 18.2.2010 at 23:36







Evo nadjoh par scan-ova i mogu reci veoma zanimljivo i privlacno izgledaju
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[*] posted on 18.2.2010 at 23:41


Ne znam za vas ali ova grafika me mnogo podseća na White Knight Chronicles a kako je ta igra za PS3 to je VELIKA pohvala



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[*] posted on 19.2.2010 at 00:14


Indeed fino izgleda za Wii. Ako ispadne dobro onda se Wii prilazi Gamecube-u po broju igara koje bi igrao, steta sto se taj broj moze prikazati prstima dve ruke :)



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[*] posted on 19.2.2010 at 00:25


Quote:
Originally posted by Grunt
Indeed fino izgleda za Wii. Ako ispadne dobro onda se Wii prilazi Gamecube-u po broju igara koje bi igrao, steta sto se taj broj moze prikazati prstima dve ruke :)


Pa pazi niko se nije nadao tolikom uspehu Wii-ja pa zato tek sada polako pocinju da izlaze prave igre (not nintendo) tipa:
The last story (mistwalker)
Zangeki no Reginleiv
Tales of graces
Xenoblade
Shiren the wanderer
Dragon Quest 10 itd...
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[*] posted on 19.2.2010 at 00:32


Quote:
Originally posted by Grunt
Indeed fino izgleda za Wii. Ako ispadne dobro onda se Wii prilazi Gamecube-u po broju igara koje bi igrao, steta sto se taj broj moze prikazati prstima dve ruke :)


Pa bogami, kada dostigne jedno 15 ili 20, ima da ih oba pazarim u paketu :). Ali nije da nema naslova koje bih odigrao

Dizajn ove igre izgleda lepo, samo što ako ima veze sa anime/jap/china, izbeći ću u širokom luku, a izgleda da ima :(




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[*] posted on 19.2.2010 at 02:04


Quote:
Originally posted by Timemaster
Quote:
Originally posted by Grunt
Indeed fino izgleda za Wii. Ako ispadne dobro onda se Wii prilazi Gamecube-u po broju igara koje bi igrao, steta sto se taj broj moze prikazati prstima dve ruke :)


Pa bogami, kada dostigne jedno 15 ili 20, ima da ih oba pazarim u paketu :). Ali nije da nema naslova koje bih odigrao

Dizajn ove igre izgleda lepo, samo što ako ima veze sa anime/jap/china, izbeći ću u širokom luku, a izgleda da ima :(


Aj samo mi definisi anime/jap/china posto si me tu izgubio nista te nisam razumeo???
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[*] posted on 19.2.2010 at 09:02


Pa, ne volim ništa što ima veze sa tom umetnošću, ne leži mi, pa onda ako bude tako nešto, tipa final fantasy ili bilo čega sličnog, preskočiću ;)

[Edited on 19.2.2010 by Timemaster]




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[*] posted on 19.2.2010 at 09:38


Daleko je ovo kilometrima od White Knighta,modeli likova su ocajno uradeni pogotovo ako se porede sa prethodnim delovima xeno serijala,a bacite pogled samo na to kako likovi trce i kako im se pomeraju noge omg :P ,a i sake su kriminal
http://www.youtube.com/watch?v=3vbjtO3eSso&feature=fvsr




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[*] posted on 19.2.2010 at 12:40


Jbg low rez skenovi znaju da varaju :lol:



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[*] posted on 19.2.2010 at 14:51


taj video je stari build igre





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[*] posted on 19.2.2010 at 16:25


Quote:
Originally posted by renegade_of_funk
taj video je stari build igre


Posle toga su izbacili puno drugaciji video (samo da ga nadjem) razlika je ebo i zemlja
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[*] posted on 19.2.2010 at 16:29


koliko ja znam samo jedan video postoji , taj sa prosogodisnje E3 konferencije

muzika sa Xenoblade sajta


[Edited on 19.2.2010 by renegade_of_funk]






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[*] posted on 14.3.2010 at 19:19





Ova igra ili ce biti epic win ili epic fail nesto ne mogu da je zamislim kao prosecan JRPG!!!




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[*] posted on 31.3.2010 at 04:31


Evo i novog trailer-a koji izgleda veoma zajebano!!!



Sve se vise radujem ovoj igri!
:lol:




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[*] posted on 7.4.2010 at 19:57


texture su malo hmm ali ostalo je :o:o







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[*] posted on 6.5.2010 at 16:10




Izgleda da je vreme ponovo Wii da se pazari :lol:

Openworld,muzika legendarna,gigantic monsters jos samo battle system da vidim i pricu i nista mi vise ne treba.:D

Par komentara kje sam pokupio a veoma su zanimljive konstatacije:
Ovako je trebao da izgleda White Knight Chronicles za PS3 da su se malo vise potrudili.

S visokom HD grafikom dolazi i visoka cena,zato je u neku ruku FF XIII linearana igra jer da je open world pravili bi je 10 godina.

Openworld je ipak openworld.

[Edited on 6.5.2010 by Sqall]




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[*] posted on 6.5.2010 at 18:27


sve bolje i bolje izgleda , 2:08 - wow!





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[*] posted on 3.6.2010 at 07:54


Famitsu je igri dao 36 poena (9/9/9/9) tako da će igra izgleda ipak biti dobra:

http://www.1up.com/do/newsStory?cId=3179597

I JAP cover art izgleda preterano, šteta samo što US/EU cover najverovatnije biti neko generično sranje.

Oh well.

Can't wait.




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[*] posted on 3.6.2010 at 13:33


ovo ce verovatno tek sledece godine da stigne kod nas :(





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[*] posted on 3.6.2010 at 17:26


trailer#3



trailer#4







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[*] posted on 10.6.2010 at 11:16


Xenoblade JAP WII-TMD-Scrubbed :bounce:
Moram da isprobam na Dolphinu shto pre...




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[*] posted on 10.6.2010 at 11:22


Po trailerima je igra super izgledala, ali sada po gameplay snimcima iz jap verzije bas i ne izgleda kao nesto preterano dobro.



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[*] posted on 12.6.2010 at 00:29


Igrao sam oko sat vremena. Meni se dopada. :) Sumnjam da tju pretji ovako na japanskom, ali za sada mogu da zakljuchim par stvari o igri. Modeli i generalno teksture deluju kao neka PS2 igra, ponekad loshije a ponekad i malo bolje. Ali generalno dizajn je zaista odlichan, shto mnogo umanjuje losh vizuelni utisak, pa ga chak i dosta podizhe. Meni se lichno dopada kako igra izgleda. Sistem borbe mi je takodje simpatichan. Ne setjam se da sam igrao tako neshto... Pricha i svet deluju interesantno. Videtju koliko tje me drzhati igra ovako dok nishta ne kapiram. lol

Inache koga interesuje, nije loshe emulirana, na 3GHz OC-ovanom CPU radi solidno, sa povremenim seckanjem.

EDIT: evo i par shotova. Sve lepshe izgleda u Full HD-u 3x EFB skejliranjem. ^^

http://img.photobucket.com/albums/v252/grimlord/SX4J01-2.jpg
http://img.photobucket.com/albums/v252/grimlord/SX4J01-3.jpg
http://img.photobucket.com/albums/v252/grimlord/SX4J01-4.jpg
http://img.photobucket.com/albums/v252/grimlord/SX4J01-12.jpg
http://img.photobucket.com/albums/v252/grimlord/SX4J01-13.jpg

P.S. Da, tretja slika zaista jeste zhena u svom prirodnom okruzhenju. :D

[Edited on 12-6-2010 by grimlord]




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[*] posted on 12.6.2010 at 01:19


Auuu brate kako lose izgleda, ali akde open world je pa da im oprostimo.



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