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Author: Subject: agavin's blog - Making Crash Bandicoot
meca dobric
*tatina devojcica*


Posts: 2986
Registered: 9.8.2002
Location: Novi Sad
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Mood: woohoo

[*] posted on 7.2.2011 at 12:47
agavin's blog - Making Crash Bandicoot

Making Crash Bandicoot - part 1

We all agreed that the “Sonic’s Ass,” game was an awesome idea. As far as we knew, no one had even begun work on bringing the best-selling-but-notoriously-difficult CAG to 3D. Shigeru Miyamoto, the creator of Mario, was said to be working on Yoshi’s Island, his massive ode to 2D action.

A Crash that wasn't

[Edited on 7-2-2011 by meca dobric]
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Super Fr1ck


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Registered: 27.3.2008
Location: beograd
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[*] posted on 7.2.2011 at 13:42

super, posebno interesantan treci deo zbog hardver/softver zajebancija, barem meni.."Let me repeat – an internal Sony team couldn’t create Crash" stvarno prave najbolju grafiku na svim soni konzolama
ps: kutije ispadose ogroman deo igre, jbg logicno

Sigint: "Uh, Snake...what are you doing?"
Snake: "I'm in a box."
Sigint: "A cardboard box? Why are you...?"
Snake: "I dunno. I was just looking at it, and suddenly I got this irresistable
urge to get inside. No, not an urge - more than that. It was my destiny
to be here; in the box."
Sigint: "Destiny...?"
Snake: "Yeah. And then when I put it on, I suddenly got this feeling of inner
peace. I can't put it into words. I feel...safe. Like this is where I
was meant to be. Like I'd found the key to true happiness. ... Does that
make any sense?"
Sigint: "Not even a little."
Snake: "You should come inside the box... Then you'll know what I mean."
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Posts: 43
Registered: 20.5.2009
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[*] posted on 7.2.2011 at 16:05

Fenomenalan tekst! Jedva cekam 6 deo.
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