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Author: Subject: PS3 full info !
Kraken
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[*] posted on 17.5.2005 at 01:46
PS3 full info !


Update
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Kako je na E3 2006 izaslo dosta informacija o ps3 resio sam malo da updateujem ovaj prvi post mamutskog topica jer je onaj od pre godinu dana napisan na osnovu E3 2005 u nekim delovima postao prevazidjen. Osnovni razlog zasto ovo radim tek sada a ne odmah nakon E3 2006 je taj da sam cekao da se informacije slegnu i neke nedoumice razrese (pre svega oko dzojpeda, 1080p, on-line-a i sl) a ni moja lenjost nije za potcenjivanje :D. Naravno za sve nedoumice i moje greske tu je forum na kome ce se ova tema jos bistriti :D



Pocetak prodaje:
_________________________________

Sony je nakon najave date na e3 2006 da ce poceti prodaju ps3 skoro istovremeno u celom svetu ipak pocetkom septembra obavestio javnost da ce izlazak njihove konzole za evropu vec tradicionalno kasniti te da se pomera za mart 2007. Kao zvanicni razlog za kasniji izlazak u EU je navedeno da sony nije uspeo da proizvede potrenu kolicinu Bly Ray dioda.

Takodje ce i launch u Japanu i USA (za koje ostaje launch datum najavljen na e3 2006) pretrpeti izmene u kolicini ps3 koje ce biti dostavljene za sam datum pocetka prodaje te po najnovijim vestima ce u USA sony poslati 400.000 a u Japan 100.000 primeraka ps3. Ipak sony najavljuje da njihov plan da do marta 2007. na trziste plasiraju 6 miliona konzola ostaje nepromenjen pri cemu u tu brojku verovatno ubrajaju i konzole koje ce biti obezbedjene za pocetak prodaje u Evropi.

Dakle nakon ove izmene ps3 ce poceti sa prodajom od 11. XI 2006 u japanu, 17. XI 2006 u USA dok ce ps3 u Evropi (i svim ostalim pal teritorijama tj. Novi Zeand, Australiju ...) biti lansiran u martu 2007.

Najavljeno je da ce se ps3 prodavati u dva razlicita paketa :

"Slabiji" ce imati 20GB HDD , Bezzicni dzojped (Zasnovan na BT prenosu podataka), Ethernet port, HDMI 1.3 i prodavace se po ceni od 499$ u USA i 499 evra u Evropi

"Jaci" ce imati 60GB HDD, sve sto i slabiji , Memory stick/SD/Compact flash slotove i WIFI 802.11b/g adapter i prodavace se po ceni od 599$ u USA i 599 evra u Evropi



Razlike izmedju PS3 paketa (SKU-ova)
_________________________________

Ono sto je najbitnije za sve potencijalne kupce slabijeg PS3 paketa je da celokupna razlika izmedju dva paketa moze nakdnadno da se nadogradi. Dakle naknadno je moguce kupiti veci HDD (nezvanicno se pominje da ce biti moguce prosto povezivanje standardnog PC HDD-a od 3.5" preko usb porta na PS3 a kako je njima cena znatno niza od 2.5" koje ps3 koristi interno jasno je koliku ce ovo ustedu znaciti ako se pokaze tacnim) , WIFI adapter i citac raznih vrsta memory kartica.



HDMI
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I pored svega gore navedenog o HDMi-ju neke stvari o ovom video izlazu treba dodatno napomenuti. Za razliku od komponentnog izlaza HDMI je video izlaz siroke propusne moci sto mu omogucuje prenosenje kako slike tako i zvuka u najboljem kvalitetu i ostrini. Za pocetak sledece godine je najavljeno pojavljivanje audio zapisa nove generacije i to pre svega HD DTS-a koji ce se prenositi bas preko HDMI standarda te bez njega se nece moci uzivati u HD audio zvuku. Dakle i pored toga sto ce i preko komponentnog kabla moci da se gledaju filmovi u 1080p rezoluciji, razlika u prikazanom kvalitetu video zapisa poredeci komponenti i hdmi ce sigurno postojati i ona ce, sudeci po prvim informacijama vezanim za HD DVD filmove, biti osetna. Dakle ako nameravate da nabavite neki od novih televizora sa HDMI ulazom isplati se uzeti skuplju verziju PS3 konzole. Za sve dodatne informacije o razlikama izmedju 1.1, 1.2 i 1.3 HDMI izlaza preporucujem sajt http://www.hdmi.org/manufacturer/specification.asp jer je ovaj prostor ovde nedovoljan za ulazak u detalje o ovim standardima . Mada najkrace govoreci ako se sada kupuje LCD ekran treba cekati 1.3 koji ce podrzavati PS3 :D



Dzojped, mis i tastatura
_________________________________

Na ovogodisnjem E3 sony je izuzetno iznenadio sve prisutne svojim novim (starim) dzojpedom. Naime, dzojped je zadrzao stari izgled, oblik i dimenzije ali su mu dodate i oduzete neke funkcije. Novi PS3 dzojped podrzava setsostepeni detektor pokreta i to kako sony navodi u svom zvanicnom dokumentu "In addition to the “3-posture-axis” of roll, pitch and yaw, “3-dimension acceleration information (X, Y, and Z)” can be detected in high-precision and in real-time." Dakle na PS3 ce biti omoguceno upravljanje u igrama samo zahvaljujuci pomeranju dzojpeda umesto dosadasnjeg koriscenja analognih palica. Naravno onima kojima se ne svidi taj novi nacin upravljanja i dalje ce imati mogucnost koriscenja analognih palica.

Sto se tice oduzetig funkcija PS3 dzojped nece vise imati dual shock funkciju i to iz tri razloga- zvanicni je da bi posedovanje vibrirajuceg elektromotora uticalo na preciznost ziroskopa a nezvanicni su da se sony-ju smucilo da placa firmi koja poseduje patente na dual shock tehnologiju masne tantijeme, da ce uklanjane elektromotora znacajno olaksati PS3 dzojped sto ce omoguciti manje zamaranje ruku pri koriscenju novog dzojpeda (samo zamislite visecasovno mlataranje rukama u svim pravcima sa skoro tri puta tezim dzojpedom bez mogucnosti da se on spusti na kolena da bi se zglobovi malo odmorili) i sto je mozda najbitnije- trajnost baterije. Naime kako PS3 koristi bezzicne dzojpede preko BT tehnologije koja vec zahteva mnogo energije, posedovanje dva elektromotora u dzojpedu bi znacajno uticalo na potrosnju baterije.

PS3 dzojpedi ce moci na jednom punjenju (prema nezvanicnim informacijama sa E3 2006) da rade nekih 7 sati dok ce prilikom dopunjavanja preko usb porta biti moguca njihova upotreba. Takodje novi dzojped je veoma lagan sto znatno smanjuje naprezanje pri koriscenju ugradjenog ziroskopa.Sam PS3 ce zahvaljujuci BT tehnologiji podrzavati do 7 bezzicno povezanih kontrolera (bilo to 7 dzojpeda ili 4 dzojpeda, mis, tastatura i bezzicne slusalice i mikrofon ili bilo koja druga kombinacija do 7 :D). Neposredno nakon E3 2006 je pocela da se pronosi glasina kako ce PS3 podrzavati 4 dzojpeda zasnovana na 4 diode na poledjini novog dzojpeda ali kako i Hirai explicitno na E3 2006 tvrdi da ce PS3 podrzavati do sedam kontrolera te kako i sam BT standard omogucuje povezivanje tolikog broja dodataka nema razloga da se veruje da je sony na ovom polju izvrsio bilo kakvo smanjenje. Ako vec treba da se trazi razlog zasto se na poledjini dzojpeda nalaze 4 diode, najlogicnije bi bilo da je to indikator punjena koji omogucava korisniku da daleko brze ustanovi koji se dzojped napunio i koji je uopste usb port slobodan umesto da mora svakome da zagleda poledjinu.

Takodje PS3 ce podrzavati i misa i tastaturu verovatno za igre (jos nije zvanicno potvrdjeno ali je 99% sigurno) kao i za koriscenje multimedijalnih mogucnosti PS3 sto nas dovodi do sledece ps3 funkcije:



Online
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Sony najavljuje da ce PS3 imati daleko ozbiljniji on-line servis od ps2 i ako cemo iskreno, sve sto je najavljeno na E3 2006 je prakticno ono sto vec postoji za XBOX 360 sa tom razlikom da se on-line usluga kod PS3 nece placati kao i da ce biti omogucen pristup svim internet sadrzajima.Ono sto ce se placati su dodatni sadrzaji u igrama (oruzja, mape, nivoi ...), download muzike i filmova. Za sada je sve u fazi najave i pitanje je kako ce sve ovo izgledati u praksi ali je sigurno da ce sony dati sve od sebe da napravi nesto sto ce uspesno parirati xbox live-u te da sony zahvaljujuci tome sto poseduje dobar deo svetske i muzicke industrije ima mogucnosti da sopstveni on-line sadrzaj ucini izuzetno zanimljivim (pretpremijerna prodaja muzike, filmova i igara, trejleri, demoi i sl).



PS3 interfejs, operativni sistem i homebrew
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Ko se susreo sa PSP-om i kome se svideo njegov interfesj moze da se raduje saznanju da ce PS3 koristiti identican interfejs kao sony-jeva dzepna konzola. Interfejs nije jedino sto ce PS3 preuzeti od PSP-a vec je to i firmware update. Za one koji ne znaju sta ovo oznacava- FU predstavlja nadogradnju softverskih mogucnosti konzole. FU omogucava nove mogucnosti kao sto su podrska za nove audio/video kodeke, hardverske dodatke ali i dodatnu zastitu od piraterije.

Sto se samog operativnog sistema tice PS3 ce koristiti sopstveni derivat linuxa. Samo po sebi ovo ne bi predstavljalo toliko bitnu vest da nije Chantanijeve najave (glavni sony-jev inzenjer) da ce PS3 podzavati homebrew (programe razvijene od strane samih korinika) kao i da sony ne da nece to suzbijati vec namerava cak da homebrew podrzi (nije jos jasno na koji nacin, mozda davanjem servera za upload programa?). Ako se ima u vidu da su homebrew-i mozda i najbitnija stvar kod psp-a pored igara kao i fantastican nacin za razvoj emulatora te da ako sony stvarno ne bude suzbijao homebrew PS3 ce dobiti dodatnu dimenziju prilvlacnosti.



PS3 + PSP
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Za sve koji su ili nabavili ili nameravaju da nabave PSP radosna vest je da ce sony pozdrati povezivanje PS3 i PSP-a na sto je visem nivou moguce. Na E3 2006 je vec prikazan demo u kome je na PS3 igrana Formula 1 dok je PSp koriscen kao retrovizor. Ako se sa strane stave komentari da je to jedan veoma skup retrovizor, kad se malo bolje sagleda jasno je da su ps3 i psp dakle sasvim komplementarni i da je moguca njihova 100% saradnja u igrama u realnom vremenu ciji ce obim zavisiti pre svega od mastovitosti razvojnih timova koji rade na igrama.

Takodje PS3 ce moci da se koristi kao server sa koga ce se sa PSP-om preuzimati muzika i filmovi pa cak i snimci odigranih igara na PS3! Dakle najavljena je opcija snimanja desavanja u igri koja se igra na ps3 i kasnije prebacivanje tog materijala na PSP :) Samo povezivanje PSP i PS3 je moguce kod skuplje verzije PS3 preko WIFI-a a kod jeftinije preko usb kabla.



Blu Ray
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Ono sto se svo vreme provlaci je mogucnost PS3 da se preko njega gledaju BR filmovi. Za one koji ne znaju BR filmovi se razlikuju od DVD-a u kvalitetu video zapisa kao i kompresije te kako je BR disk veci preko 5 puta od DVD-a (za single layer verziju 25 gb-a kod br-a napprema nesto manje od 4.5 GB-a kod dvd-a dok za DL navedene vrednosti pomnoziti sa dva :D ) jasna je razlika u kapacitetu i samom kvalitetu zapisa. Predvidjeno je da prve verzije BR filmova budu izdate na single layer BR-ovima u 1080p formatu ali sa postojecim kvalitetom audio zapisa dok ce kasnije krenuti izdavanje BR filmova na DL diskovima sa jos boljim HD audio zapisom.

Naravno sama cena PS3 postaje jos opravdanija ako se ima u vidu da najjeftiniji BR plejeri treba da pocnu da se prodaju po najnizoj ceni od 1000$ sto je daleko vise od ps3 koji moze da se koristi za jos nesto sem za gledanje BR filmova :D

Sto se samog koriscenja BR medija za video igre tice kao i tvrdnje nekih da je DVD i vise nego dovoljan evo nekih izjava game developera u vezi DVD Vs BR:

"The Darkness" developer:
"The 360 is a fantastic machine. I really really like it. The only thing, you know, that is going to cause trouble is the amount of storage space available on a DVD... thats really a problem."

http://forum.teamxbox.com/showthread.php?t=446554

Team Ninja
"The infamous Team Ninja front man has a thing or two to say about Microsoft's decision to assign standard DVD format to the Xbox 360. Limiting his development team to a measly 9GB does not sit well with Itagaki, especially when Team Ninja is looking to include any number of (MS-coveted) HD cut scenes. It's ironic that Microsoft has been the most outspoken about the "HD era", but is the least prepared for it… However, don't be surprised to see an Xbox 360.1 springing up in a year or two, complete with HD-DVD drive."

http://www.joystiq.com/2005/07/05/itagaki-sounds-off-on-xbox-360-li...

"The developer of "Enchant Arms,"
"The developer of "Enchant Arms," an upcoming role-playing game in Japan, told Gamespot.com last year it was hoping to be able to fit the game on two discs, but admitted "that's even looking grim." Any old school gamer can tell you that switching discs while playing is not a fun experience."
http://money.cnn.com/2006/01/05/commentary/game_over/column_gamin
g/index.htm

Vivendi Universal
"The technical requirement for game development today demands more advanced optical-disc technologies," said Michael Heilmann, chief technology officer for Vivendi Universal.
"Blu-ray offers the capacity, performance and high-speed internet connectivity to take us into the future of gaming."
http://news.bbc.co.uk/2/hi/technology/4153813.stm

EA
"EA, a leading games developer and publisher, added that the delivery of high-definition games of the future was vital and Blu-ray had the capacity, functionality and interactivity needed for the kinds of projects it was planning."
http://news.bbc.co.uk/2/hi/technology/4153813.stm


Podrzani standardi, dimenzije konzole etc.
_________________________________

PS3 ce podrzavati mnoge standarde i to od diskova:

CD 24X
DVD 8X
BR 2X
SACD 2X (visekanalni audiofilski muzicki diskovi)

Nije lose napomenuti da se brzine citanja kod Br i DVD uredjara razlicito mere tako da nije moguce poredjenje bez prethodnog preracunavanja :)

Od audio standarda:
DD, HD DD, DTS, HD DTS a sve se obradjuje preko Cell-a

Od video rezolucija:
480i, 480p, 720p, 1080i, 1080p

U sebi sadrzi 256 MB GDDR3 Vram i 256 MB XDR ram pri cemu je moguc pristup GPU-a i sistemskoj memoriji kao i obratno. Takodje koriscena memorija XDR je trenutno najbrza komercijalna memorija koja tek treba da se pojavi na slobodnom trzistu.

Najavljene dimenzije konzole su 325 X 98 X 274 i tezina skoro 5 kg-a. Takodje je najavljeno da ce PS3 imati i interno napajanje.



PS3 na E3 2005 i 2006
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PS3 je pretrpeo odredjena smanjenja mogucnosti ali i povecanja od proslog do ovog PS3 i tu sigurno nije kraj promene specifikacija za ovu konzolu. Naime na proslom E3 je najavljeno da ce PS3 imati 2 HDMI izlaza, 6 USB portova i 3 Ethernet porta dok je na E3 2006 iz konacne verzije doslo do izbacivanja 1 HDMi porta, 2 USB i 2 Ethernet ali je isto tako dodata full podrska za HDD (sto PS3 cini jedinom konzolom koja ce u narednih nekoliko godina imati potpunu HDD podrsku te ce sigurrno izbeci prekomerno unistavanje originalnih diskova) , ziroskopski dzojped kao i podrska za misa i tastaturu.

Moje licno misljenje je da mi vise znaci HDD od dodatnog HDMi-a (nemam ni jedan a kamo li tek dva HDMI ekrana, makar za sada :D ) ili jos dva usb porta.

Ako se ima u vidu da na ovogodisnjem E3 sony nije saopstio gotovo nikakve podatke o RSX-u (Sonyjevom GPU-u) kao ni o Cell-u (u zvanicnim informacijama se vise ne pominje radni takt Cell procesora) pitanje je sta nas ocekuje na TGS-u i kakve ce nove informacije biti predstavljene. Cak i ako dodje do promene radnog takta cell-a to ce biti nabolje posto su dev kitovi vec razdeljeni u hiljadama primeraka i sada je nemoguce smanjivanje performansi PS3 a ako se ima u vidu da je sony malo pre launcha PSP-a dodao jos 16 MB memorije u ovu dzepnu konzolu nije iskljuceno da se nesto slicno sprema i sa radnom frekvencijom PS3.

Naravno ovo je sve spekulacija ali opet nelogicno je da sony u potpunosti izostavi podatke o cell-ovom radnom taktu ako ce imati 3.2 GHz-a kako je najavljeno na E3 2005.

Takodje vec sada sony najavljuje i da ce pored 512 MB memorije i HDD-a PS3 imati i flash memoriju (nepoznate velicine) u kojoj ce biti pohranjen operativni sistem. Ako se ima u vidu da ce to doneti ustedu od najmanje 7 GB-a (koliko kod xbox 360 20gb HDD-a OS "pojede") jasno je koliko to znaci za korisnika.

Dakle treba sacekati septembar 2006 kada ce se odrzati Tokyo Game Show na kome ce sony prikazati sve ostale detalje vezane za PS3 i otkloniti postojece nedoumice kao i objaviti potpune hardverske karakteristike jer neke stvari kao flash memorija, homebrew i sl. su pocele glasnije da se pojavljuju tek od E3 pa naovamo.



Igre
_________________________________

Naravno prosecnog korisnika sve gore slabo zanima vec mu samo jedna jedina stvar znaci a to su IGRE i PS3 ce sudeci po najavama nastaviti da u tom domenu vlada. Vec na e3 2006 su prikazani igrivi demoi za PS3 od kojih su najdominantniji bili Neavenly Sword, Monster Kingdom (nastavak Eye Toy-a samo u Yu-Gi-Oh fazonu), Resistance , Warhawka (na kome je jedino mogla da se isproba nova ziroskopska funkcija ps3 dzojpeda) i GT4 HD (koji je prvi demo prikazan u punoj 1080p ikada na bilo kojoj konzoli) i utisci su da su igre neverovatno ispolirane ako se ima u vidu stadijum njihovog razvoja. Takodje HS demo deluje kao finalna verzija bez ikakvog stucanja i zapinjanja a dobar deo naslova se , suprotno trenutnom trendu da se igre prave u 30fps-a, najavljuje na 60 fps-a u 720p dok se za nekoliko naslova ocekuje da ce podrzavati 1080p

Naravno svo do sadasnji hitovi ostaju na PS3 tako da se ovaj put nije desilo kao kod PS2 kada su na xbox exluzivno presli Oddworld i DOA. Sta vise, nakon izleta Ridge Racera koji je exluzivno izasao na 360 novi deo se vraca iskljucivo za ps3. Evo i liste do sada najavljenih exluzivnih naslova za PS3 :

Ace Combat
Afrika
Bladestorm
Coded Arms- Assault
Dark Kingdom
Devil May Cry 4
Eight days
Endless Saga
F1 Racing
Fatal Inertia
Final Fantasy Versus XIII
Final Fantasy XIII
Genji 2
Getaway
Heavenly Sword
Hot Shots Golf 5
Jak and Daxter's Lost Frontier
Killzone
Kingdom Hearts
Lair
Metal Gear Solid 4: Guns of the Patriots
Monster Hunter 3
Monster Kingdom
MotorStorm
Naughty Dog PS3 Project
Ratchet and Clank
Resistance: Fall of Man
Ridge Racer
SOCOM
Tekken 6
UT2007 (PC takodje. Najavljen zajednicki on-line mod za ps3 i pc igrace)
Virtua Fighter 5
Vision Gran Turismo
War Devil
Warhawk


[Edited on 5-12-2007 by Kraken]


[Edited on 15.12.2008 by DieH@rd]

[Edited on 13.2.2010 by DieH@rd]

[Edited on 14.2.2010 by DieH@rd]






PS3 Games:COD4/GT5p/HS/KZ2/LBP/MGS4/Motostorm/R&C ToD/RFOM/RFOM 2/EoJ/Uncharted
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Kraken
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[*] posted on 17.5.2005 at 01:52


SONY je, kako je i ocekivano prestavio kako tehnicke karakteristike tako i slike ali i jos podosta vesti tako da ce ovaj post biti poduzi.
Prvo slike PS3 iz vise uglova (napomena- ovo su samo slike prve verzije dok se konacna u prodaji moze razlikovati kao sto je bilo i npr. sa PSP-om !)
http://media.ps3.ign.com/articles/614/614619/img_2786114.html
http://media.ps3.ign.com/articles/614/614619/img_2786115.html
http://media.ps3.ign.com/articles/614/614619/img_2786116.html
http://media.ps3.ign.com/articles/614/614619/img_2786117.html
http://media.ps3.ign.com/articles/614/614619/img_2786166.html
Malo je cudan ovaj spiderman font ali kako su i ign i gamespot postovali iste fotke nema razloga da se sumnja u njihovu verodostojnost.

Sto se tehnickih karakteristika tice najopsirnije podatke sam nasao na http://biz.yahoo.com/prnews/050516/sfm178.html?.v=2 a evo pune vesti sa ovog sajta:
Unrivaled Performance With the Introduction of Cell Processor and Many Advanced Technologies, and Backwards Compatible With PlayStation(R) and PlayStation(R)2

LOS ANGELES, May 16 /PRNewswire/ -- At a press conference held in Los Angeles, California, today, Sony Computer Entertainment Inc. (SCEI) revealed the outline of its PLAYSTATION®3 (PS3) computer entertainment system, incorporating the world's most advanced Cell processor with super computer like power. Prototypes of PS3 will also be showcased at the Electronic Entertainment Expo (E3), the world's largest interactive entertainment exhibition held in Los Angeles, from May 18th to 20th.

PS3 combines state-of-the-art technologies featuring Cell, a processor jointly developed by IBM, Sony Group and Toshiba Corporation, graphics processor (RSX) co-developed by NVIDIA Corporation and SCEI, and XDR memory developed by Rambus Inc. It also adopts BD-ROM (Blu-ray Disc ROM) with maximum storage capacity of 54 GB (dual layer), enabling delivery of entertainment content in full high-definition (HD) quality, under a secure environment made possible through the most advanced copyright protection technology. To match the accelerating convergence of digital consumer electronics and computer technology, PS3 supports high quality display in resolution of 1080p(*) as standard, which is far superior to 720p/1080i.

With an overwhelming computing power of 2 teraflops, entirely new graphical expressions that have never been seen before will become possible. In games, not only will movement of characters and objects be far more refined and realistic, but landscapes and virtual worlds can also be rendered in real- time, thereby elevating the freedom of graphics expression to levels not experienced in the past. Gamers will literally be able to dive into the realistic world seen in large screen movies and experience the excitement in real-time.

In 1994, SCEI launched the original PlayStation® (PS), followed by PlayStation®2 (PS2) in 2000 and PlayStation®Portable (PSP®) in 2004, every time introducing the latest advancement in technology and bringing innovation to interactive entertainment software creation. Over 13,000 titles have been developed by now, creating a software market that sells more than 250 million copies annually. PS3 offers backward compatibility enabling gamers to enjoy these enormous assets from PS and PS2 platforms.

PlayStation family of products are sold in more than 120 countries and regions around the world. With cumulative shipments reaching more than 102 million for PS and approximately 89 million for PS2, they are the undisputed leaders and have become the standard platform for home entertainment. After 12 years from the introduction of the original PS and 6 years from the launch of PS2, SCEI brings PS3, the newest platform with the most advanced next generation computer entertainment technology.

With the delivery of Cell based development tools that has already begun, development of game titles as well as tools and middleware are in progress. Through collaboration with world's leading tools and middleware companies, SCEI will offer full support to new content creation by providing developers with extensive tools and libraries that will bring out the power of the Cell processor and enable efficient software development.

Preparations are under way for launch of PS3 and new generation software in the spring of 2006.

(*) 1080p/720p/1080i: "p" stands for progressive scan method, "i" stands
for interlace method. 1080p is the highest resolution within the HD
standard.

"SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world's first 128 bit processor Emotion Engine (EE) for PlayStation 2. Empowered by the Cell processor with super computer like performance, a new age of PLAYSTATION 3 is about to begin. Together with content creators from all over the world, SCEI will accelerate the arrival of a new era in computer entertainment."

Ken Kutaragi, President and CEO, Sony Computer Entertainment Inc..


Supporting comments from third party developers and publishers
(In alphabetical order of company name)

"With the new generation PlayStation platform, we can create "GUNDAM WORLD" with the quality no one has ever imagined. The philosophy, connecting millions of Cell together, makes reality get closer to the world of SF films. We are delighted to share the vision of Ken, ARCHITECT, Kutaragi."

Shin Unozawa, Managing Director, Leader, Game Software Group, President, Video Game Company, BANDAI CO., LTD.

"The PLAYSTATION 3 has us really excited! So much so in fact that we are already working our hardest to get Devil May Cry 4 out for this new platform. New hardware always yields more options for developers to create exciting and fresh gameplay experiences. I believe that the PS3 is one piece of hardware that will test the mettle of our development team and help us to create some of the most amazing games, limited only by our imagination."

Keiji Inafune, Managing Executive Officer, Research & Development Division,Capcom Co., Ltd.

"Each generation of PlayStation has made a dramatic improvement in how we create and play videogames. PLAYSTATION 3 will be a breakthrough in how the world experiences entertainment. EA is fully aligned with Sony Computer Entertainment -- we share their vision and applaud their success."

Larry Probst, Chairman and CEO, Electronic Arts

"President Kutaragi has thrown down a gauntlet. That gauntlet is called the PLAYSTATION 3. We here at Koei have gladly taken up the challenge, and are striving day and night to take full advantage of all the PS3's new possibilities. Our goal is to combine cutting-edge technology with a full range of artistic expression to deliver the ultimate form of entertainment, and please people everywhere."

Keiko Erikawa, Chairman & C.E.O., KOEI Co., Ltd.

"With the arrival of the next generation computer entertainment system PLAYSTATION 3, I believe it will be possible for graphic expressions, more beautiful than before, to coexist with more deep and evolved game play which utilize the Cell architecture. I also have high expectations for the evolution by the online features that will be enhanced. We will utilize the features of the new platform and will strive to create contents that will bring new excitement for our users world wide, so please have high hopes for Konami."

Kazumi Kitaue, CEO, Konami Digital Entertainment, Inc

"Each time SCEI launches a console, the video games business moves to the next level. With PLAYSTATION 3 it looks as if it might be time for interactive entertainment to become, finally, the world's dominant artistic medium."

Sam Houser, President, Rockstar Games (Take-Two Interactive Software, Inc.)

"We at Namco have used and will continue to use the advancements in audio- visual technology to deliver games that are not only appealing to the eyes and ears, but that stir emotions, speak to the heart, and remain in players' minds for years to come. We are confident that the PLAYSTATION 3 is an entertainment system that will enable us to do just that."

Shigeru Yokoyama, CT Company President, Namco Ltd.

"Next-generation hardware platforms will enable SEGA to create new game concepts that offer more immersive interactive experiences. SEGA continues to pursue the fusion of creativity and technology by publishing only the best, more innovative content to gamers around the world."

Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation

"Square Enix is extremely honored to have had the chance to provide you with this technical demonstration of what the Cell processor can bring to the PLAYSTATION 3 and the world of gaming. We are committed to fully backing SCEI's new computer entertainment system and plans to bring the FINAL FANTASY series to the PS3 are just beyond the horizon."

Yoichi Wada, President, SQUARE ENIX CO., LTD.

"Ubisoft was one of the first major international developers to have its teams start focusing on next generation consoles. We are looking forward to developing outstanding games on Sony Computer Entertainment Inc.'s new system. Its powerful features will help take the industry to an even higher level in the very near future."

Yves Guillemot, President and CEO, Ubisoft


PLAYSTATION®3 Specifications
Product name PLAYSTATION®3
Logo PLAYSTATION®3
CPU Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance 2 TFLOPS
Storage HDD Detachable 2.5" HDD slot x 1
I/O USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media CD PlayStation® CD-ROM
* read only PlayStation®2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD PlayStation®2 DVD-ROM
PLAYSTATION®3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc PLAYSTATION®3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE


A za one koje mrzi da sve ovo citaju evo sazetije sa http://www.gamespot.com/news/2005/05/16/news_6124681.html
(a i IGN ima lep hardware spec. na http://ps3.ign.com/articles/614/614682p1.html )
Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CD-RW, DVD, DVD-ROM, DVD-R, DVD+R formats. It also confirmed the machine would be backward-compatible all the way to the original PlayStation. It will also have slots for Memory Stick Duo, a SD slot, and a compact flash memory slot. It will also sport a slot for a detachable 2.5 inch HDD somewhat similar the Xbox 360's.
Out of the box, the PS3 will have the capability to support seven Bluetooth controllers. It will also have six USB slots for peripherals--four up front and two in the back.
Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2 Ghz, giving the whole system 2.18 teraflops of overall performance. It will sport 256mb XDR main RAM at 3.2 Ghz, and have 256MB of GDDR VRAM at 700mhz.
Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer based on Nvidia technology. The GPU will be capable of 128bit pixel precision, 1080p resolution, some of the highest HD resolution around. The RSX also has 512mb of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. It also has over 300 million transistors, larger than any processor available commercially today. It will be manufactured using the 90nm process with 8 layers of metal. The RSX is more powerful than two GeForce 6800 Ultra video cards, which would cost roughly $1000 total if bought today.

I kao da ovo nije bilo dovoljno IGN je postovao nekoliko interesantnih vesti od kojih je prva izuzetna za sve ljubitelje gta serijala! (kao ja npr ;] ) :
"We don't know much, but Sony promises that "Grand Theft Auto Next" will be a PS3 launch title. This information comes from some people at the Sony E3 2005 press conference currently in progress, but we've yet to confirm the report with our own editors.We're hoping to high heaven that we'll get to see snippets of the game in the coming days. "

"May 16, 2005 - At the Sony E3 2005 press conference Square-Enix just showed a Final Fantasy VII trailer running on PS3.
The demo depicted the introduction sequence to the original Final Fantasy VII, but was titled "Technical Demo for PS3." This means that it may or may not turn into an actual game. The PS3 can finally deliver Final Fantasy the way it was meant to be delivered -- just like the CG cutscenes.
The demonstration was a complete recreation of the beginning to Final Fantasy VII using some "awesome, awesome" graphics. It's an exact duplicate of the original game. It could even be a full recreation.
UPDATE: There will not be a Final Fantasy VII remake for PS3. Repeat, there will not be a remake. But, there will be a new Final Fantasy game. We'll have info on that as it happens. "

"May 16, 2005 - Activision has already confirmed that Spider-Man 3 would ship on next-generation consoles, but at Sony's 2005 E3 press conference today, we got to see a real-time Spidey doing his thing.
The character was amazingly detailed, so detailed in fact that we suspected he was from the last Spider-Man 2 movie. In fact, he was. Sony claims that the PS3 is so powerful it can run the computer generated Spider-Man from the movie in real-time, which may or may not be the actual character from the next game."

"May 16, 2005 - Right now at Sony's E3 2005 press conference, the president of Sony Entertainment Europe is showing The Getaway on PS3.
Details are still coming in, but the early word is that the thing is bloody amazing and looks like no digital recreation of London ever has. While the demonstration was devoid of driving or shooting, the game did display some incredible character models walking about a highly detailed English environment. Now, if only the power of PS3 can work out that poor camera just a bit.
They also ran the computer generated Spider-Man model from the actual Spider-Man 2 movie in real-time on PS3. Amazing. "

"May 16, 2005 - Among one hundred billion other bits of technical information, we recently learned that the PlayStation 3 will be capable of outputting a 1080 progressive scan image.
Very few pieces of media currently support 1080 progressive scan display. For reference, Apple recently announced that it would release new movie trailers in 1080p format, provided gamers used their new Quicktime application. Additionally, a couple of movies (namely Terminator 2) support 1080p.
While a lot of televisions do not currently support the ultra high-end format, it's great to see Sony looking way into the future for its next system. "

"May 16, 2005 - We're still at the Sony E3 press conference and still trying to pump out the news as quickly as possible, so forgive the brief nature of these reports.
With that said, Sony has announced the PayStation 3 in a big damn way. The latest news is that the system will ship in 2006, with no chance of wacky 2005 surprises.
Unfortunately, Sony has not pinned down a month or quarter in which the system will launch, but Microsoft's Bill Gates recently said that he will launch the Xbox 360 version of Halo 3 to combat the PS3 launch, which he indicated could be as early as the Spring of 2006. "

"May 16, 2005 - We're still at the Sony E3 press conference and still trying to pump out the news as quickly as possible, so forgive the brief nature of these reports.
With that said, Sony has announced the PayStation 3 in a big damn way. The latest news is that the system will ship in 2006, with no chance of wacky 2005 surprises.
Unfortunately, Sony has not pinned down a month or quarter in which the system will launch, but Microsoft's Bill Gates recently said that he will launch the Xbox 360 version of Halo 3 to combat the PS3 launch, which he indicated could be as early as the Spring of 2006. "

A koga zanima poredjenje tri next gen konzole ( za sada izostaju informacije o nintendu ali ce biti dopunjene) neka poseti : http://hardware.gamespot.com/Sony-PlayStation-3-C-15015-x-4-4

PS: nije lose baciti pogled za dzojped na http://www.scei.co.jp/
ili direktno na http://www.geocities.com/kraken19791979/ps3.jpg



A ovde cu probati da nakupim slike iz ps3 igara kao i interesantne vesti koje gore nisu stale . Za pocetak link za Killzone2 slike (ingame!):
http://www.gamersreports.com/hosted/images/killz1.jpg
http://www.gamersreports.com/hosted/images/killz2.jpg
http://www.gamersreports.com/hosted/images/killz3.jpg
Fight night:
http://ps3media.ign.com/ps3/image/article/614/614699/ea-sports-figh...
warhawk:
http://ps3media.ign.com/ps3/image/article/614/614733/warhawk-ps3-20...
Gears of war:
http://www.gameinformer.com/images/media/%7BA96188BB-B636-4711-A85A...
http://www.gameinformer.com/images/media/%7BA96188BB-B636-4711-A85A...
Tekken 6:
http://zombieculture.com/img/Tekken_03.jpg
http://mysite.verizon.net/vze2hsjk/sitebuildercontent/sitebuilderpi...
i GT5 slike:
http://www.gaminghorizon.com/games/screenshots/2987/2987-0-11162956...
http://www.gaminghorizon.com/games/screenshots/2987/2987-1-11162956...
http://www.gaminghorizon.com/games/screenshots/2987/2987-2-11162956...
I koga zanima ps3 neka skine ovaj pdf nece se pokajati jer se kao datum izlaska PS3 navodi prolece 2006:eyes:
http://www.scei.co.jp/corporate/release/pdf/050517e.pdf

Najavljene igre:
Tekken -- Namco.
Killzone -- Guerilla
Vision Gran Turismo -- Polyphony Digital
Formula One -- Sony Liverpool
Untitled Old West Game -- Rockstar
Oh-Ni -- Koei
Mobile Suit Gundam -- Bandai
Devil May Cry 4 -- Capcom
Super Gory Wolfensdtein Style FPS -- Insomniac
PYEdentify Voice Recognition Game -- SCEA
Fifth Phantom Saga -- Sega
Heavenly Sword -- Sony
Warhawk -- Incognito
Killing Day -- Ubisoft
Motor Storm -- Evolution

Slika ps3 i kontrolera iz razlicitih uglova:
http://ruliweb.dreamwiz.com/ruliboard/read.htm?num=66859&table=...
http://www.scei.co.jp/corporate/release/050517_e.html
kao i slika koja poredi velicinu xbox360 i ps3
http://lousybeatnik.com/dump/size.jpg

I reakcije razvojnih timova kao i predstavljene igre:
To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real time by showing it again and by manipulating the camera and zooming in.

However, Sweeney's words were only the beginning. Later, Sony trotted out a whole host of publishers that are backing the PlayStation 3. And in the process, it confirmed several games for the console. Hideo Kojima introduced Konami's Metal Gear Solid 4, Capcom showed off Devil May Cry 4, Namco unveiled Tekken 6, Polyphony Digital trotted out a fifth Gran Turismo, SCEE showed off the next Killzone, and Rockstar Games mentioned that a Grand Theft Auto would be released for the console.

EA President Larry Probst was also on hand to show off a demonstration of the next Fight Night game, which will presumable be called Fight Night Round 3. When one of the two realistic fighter took a blow, his skin rippled realistically. Kudo Tsonoda from EA's Chicago studio was on hand, and said that the goal is to make facial animation convey the amount of punishment a pugilist has suffered.



[Edited on 21-6-2006 by Kraken]
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[*] posted on 17.5.2005 at 02:59


http://www.gamespot.com/e3/e3movies.html

pojavio se snimak pres konferencije...




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[*] posted on 17.5.2005 at 03:57


Final Fantasy VII (tehnički demo za PS3)

http://rapidshare.de/files/1808173/finalfantasyVIItd_gp_ps31_051605...

[Edited on 17-5-2005 by FuGen]




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[*] posted on 17.5.2005 at 10:59


A vo linkova ka slikama crnog ps3 kao i poledjine kontrolera.
http://www.watch.impress.co.jp/game/docs/20050517/sce103.jpg
http://www.watch.impress.co.jp/game/docs/20050517/sce106.jpg
http://www.watch.impress.co.jp/game/docs/20050517/sce108.jpg
http://www.watch.impress.co.jp/game/docs/20050517/sce105.jpg
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[*] posted on 17.5.2005 at 11:30


Quote:
Originally posted by driver
Takodje mi se najvishe svidja black....Kontroler ochigledno nije official, jer ga nisu ni pokazali na konferenciji, i meni uopshte ne smeta njegov dizajn, jer bitna je ergonomija, a taj posao sony zna...

Shto se tiche FFXI, to je bash ono shto sam rekao...M$ je uspeo da plati za to, i sada ce svi da prichaju kako je sony izgubio Square :)

Kontroler ipak jeste (na zalost mnogih ) official-http://www.scei.co.jp/. Mada po recima ljudi koji su bili na konferenciji ergonomija je po svemu sudeci izuzetna. Mada i ovo je samo pocetni izgled konzole i kontrolera-ko zna sta ce prodavati:)
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[*] posted on 17.5.2005 at 21:49


EVo za sve linkovi za filmove sa IGN-a:
http://ps3movies.ign.com/ps3/video/article/614/614854/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614833/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614836/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614849/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614856/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614842/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/614/614853/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614855/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614845/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614848/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614839/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614857/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614963/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/614/614835/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/614/614890/sonycon_games...
http://ps3movies.ign.com/ps3/video/article/614/614935/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/615/615000/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/614/614943/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/614/614943/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/615/615000/sonycon_demos...
http://ps3movies.ign.com/ps3/video/article/615/615000/sonycon_demos...

a u extenziji imate navedeno koji je film u pitanju (napomena-velicina je od 20 do 150 mb-a pa ko voli neka krene na skidanje a rezolucija 640X480 jer nisam zeleo da stavljam linkove sa manjom rezolucijom- ovo se mora videti u sto kvalitetnijem izvodjenju jer tek kada vidite npr. klaudove trepavice u demou shvaticete sta ps3 radi u ranoj fazi razvoja). inace medju linkovima su i tech demoi ukljucujuci i cuvene patkice koje su prosto neverovatne). Ocekuje se da ce ign za koji dan baciti na slobodan download i punu konferenciju ali kako je ona velicine 1.3 GB-a pitanje je koliko mi to znaci :(
To Nick:
baci neku slicku i info na sajt cisto da ljudi vide sta je PS3 (mada kako retko posecujem glavnu stranu mozda je vec tamo):D

Inace sad su se svi po xbox sajtovima uhvatili kako ce ps3 biti minimum 600$ i kako se ne isplati cekati ga ali sam uveren da ce to sony da naplati kroz igre za koje se vec ocekuje da ce kostati 60-70$. Mada me odusevilo kako je sony batalio iskljucivu podrsku za svoje standarde i ubacio pored MS dua i SD i CF kartice. E sad kako te kartice negde moraju da se ubace kladim se da je onaj deo levo od disk-jedinice pomican i da kada se otvori ispod ima jos slotova koji se ne vide na slikama (jer mi one tri ispupcene tackice deluju kao oslonac za prst).

[Edited on 17-5-2005 by Kraken]
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[*] posted on 18.5.2005 at 21:05


Mnogo jak intervju:
http://hardware.gamespot.com/Story-ST-15015-1990-4-4-x
gde cete saznati da cell chip ustvari ne postoji:lol:
Kakve ludake MS zaposljava dobro MS i postoji...
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[*] posted on 18.5.2005 at 22:12


Ahahaha, razbija intervju :)

Nego, pogledajte ovaj day 1 impressions sa IGNa. Znachi petorica u "emisiji", ima M$ da plati da ovo skinu sa servera :D

http://media.ps3.ign.com/media/748/748455/vids_1.html

E3 DVD naravno planiram, odnosno skoro je gotov, fali mi josh par filmova sa X360. Nintendo ni ne rachunam, pres konferencija je bez veze, a nema nishta konkretno sa konzole, pa sam batalio, ne bi stalo sve na jedan dvd. Za PS3 i X360 ce biti sve, trebalo bi da stane na 1 DVD, ako ne bude josh neshto mnogo do kraja E3.




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[*] posted on 18.5.2005 at 23:36


Samo da krenemo od toga kolika je duzina pajpova na procesoru koja utice na to da npr. amd-ovi procesori imaju manje ucestalu frekvenciju ali zbog kracih pajpova postizu na istoj frekvenciji rada daleko bolje rezultate od intela pa je jasno koliko je poredjenje potpuno drugacije arhitekture komplikovano- multicore xbox i cell procesora. Evo sta sam nasao na gamespotu gde se porede ps3 i xbox2( http://hardware.gamespot.com/Story-ST-15015-1985-4-5-x ) pa se nadam da ti nesto pomaze, mada realno ni sam sony nije predstavio cell do kraja :'
Sony has announced that the PlayStation 3 will have a 3.2GHz Cell processor that consists of a PowerPC-based core with seven synergistic processing units. The PS3 spec-sheet says that there's an eighth SPE reserved for redundancy--whatever that means. The Xbox 360, in comparison, has a multicore PowerPC processor that has three dual-threaded cores that can handle six total threads at a time. You might be able to call the Cell's SPE overgrown math units, but we think Sony's Cell processor wins from a brute power perspective."
Inace IBM je na E3 odrzao konferenciju prikazujuci cell procesor na kome nisu krili da je to najnaprednije sto oni prave a oni najbolje znaju sta su pravili:) Realno i na papiru a i po prikazanim demoima ps3 je bolji od xbox360. A sto se tice price da li su snimci ingame ili CGI po netu evo intervjua sa vodjom Guerilla tima kojistoji iza Killzone-a 2.Po ovome sto oni pricaju demo je sala u odnosu na ono sto nameravaju da ubace u igru!
link: http://uk.playstation.com/news/newsStory.jhtml?storyId=106796_en_GB...

Jan-Bart Van Beek is the Game Director of the PS3 Killzone at Guerrilla Games, and has spent the last few months working on the trailer that really blew the crowd away at Monday's PLAYSTATION 3 unveiling. After a second showing of the trailer at today's SCEE conference received another rapturous round of applause, we caught up with Jan to find out more.

How do you feel about the reaction to the trailer that was shown yesterday?

Jan-Bart: It's been an amazing reception, the rush you get from seeing your own stuff on the big screen like that, and then the reaction to it, it's a big rush, I'm really happy about it.

How long ago did work start on the sequence?

Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

It seemed like Killzone, only more so! Is that what we can expect from the finished game?

Jan-Bart: We want to avoid having just Killzone with more beautiful graphics. We want to add a lot more to it than that. So we're adding a lot more character interaction, with the ways they respond to you and how you can react to them. There's a lot more interactions between characters like you see in the trailer, people dragging each other off out of combat and helping each other, giving each other their weapons - a lot more real human interaction, basically.

[Ben Duncan, the game's Producer] It's like with the Alfred Molina demo, the quality of facial animation we can get with the characters means you'll really feel that emotional sense of being part of a unit and fighting together. Characters working together, comrades pulling each other back from the field of battle; that kind of thing is really going to move the genre forward.

There's a great moment where you see an ISA ally take out a Helghan with his rifle butt to save your bacon... is that representative of the kind of sophisticated behaviour we'll start seeing in artificial intelligence when PS3 arrives?

Jan-Bart: Yes, totally, it's just the start. Characters will be very aware, very alert to how they might be able to help you. That moment [with the rifle butt] is a good example of how it can add a little visual 'wow' to it all.

Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PLAYSTATION 3?

Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.

Have you found PS3 easy to work with?

JB: Yes, we're really impressed with it. The Cell is amazingly powerful, and the graphics CPU [the RSX, co-developed with Nvidia] in there... it's actually hard to mimic it on our development PCs, we have to see it on the PS3 hardware itself. It's really nice to be working with such powerful hardware.

As yet, high definition TV isn't that widespread, especially in Europe - are you concerned that some players won't get to see your game in as much detail as is intended?

JB: No, I think in two, three years' time, HDTV will be a lot more accepted, in Europe too. We'll start out with 720p and then [onto 1080p] as there's now this product [PS3] that people will want to buy a new TV for.

Thanks, and congratulations on the work.

[Edited on 18-5-2005 by Kraken]
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[*] posted on 19.5.2005 at 09:14


Kada se pogleda da je ps1 radio na 33MHz-a i imao 1 MB memorije na grafickoj a dva radne, PS2 300MHz-a 4mb graficke i 32 radne a PS3 3,2GHz-a i to cell procesor 256 XDR radne (najbrza memorija koja trenutno postoji na trzistu) i cak 256 ddr3 memorije za graficku mislim da je pravo pitanje- zar su ljudi ocekivali samo kozmeticke promene u odnosu na igre sa ps1 i ps2? Mislim da je MS debelo pogresio sto je za konzolu opet upotrebio standardnu pc arhitekturu.


Vezano za CELL-sad sam iscitao pdf fajl sa sonijevog sajta koji sadrzi tehnicke podatke i poenta u cell procesoru, koliko ja vidim iz ovoga, je to sto se sastoji iz jednog glavnog procesora sa 7 SPU (synergistic processing units) ali ono sto mi deluje najimpresivnije je da pored 512 drugostepenog kesa koji se vezuje za glavni procesor a SVAKI od sedam procesora ima svojih 256Kb memorije. Takodje sam nasao podatak da postoji i osmi SPE koji je po glasinama zaduzen ukoliko u procesu proizvodnje neki SPE nije dobro proizveden , da sluzi kao rezerva.

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance : 218 GFLOPS

[Edited on 19-5-2005 by Kraken]
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[*] posted on 19.5.2005 at 20:47


Evo linka cele ps3 E3 konferencije za dz.:
http://www.ps3-scene.org/2stream_sonypress_e305_hi.wmv
velicina oko 280 MB-a.
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[*] posted on 20.5.2005 at 10:59


Evo i linka sa intervjuom sa Phil Harrison-om gde objasnjava rad na prikazanim igrama.
http://www.gamesindustry.biz/content_page.php?aid=9051
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[*] posted on 20.5.2005 at 17:39


Evo dva linkica na kojima se nalaze delovi prikazanog KZ2 filma:
http://users.coditel.net/COD11731/kill.wmv
http://users.coditel.net/COD11731/teleport.wmv
i greske na njima koje govore da ne moguce da tako nesto prodje u CGI-ju .
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[*] posted on 20.5.2005 at 22:35


Evo linkica za greske iz KZ2 pa koga interesuje a mrzi ga da skida 6MB-a videa koji sam postovao neka baci pogled:
http://img285.echo.cx/my.php?image=weaponground25kj.jpg
http://img285.echo.cx/my.php?image=thingleg4be.jpg
http://img162.echo.cx/my.php?image=polyswheel0hm.jpg
http://img138.echo.cx/my.php?image=foottubehelmet3ah.jpg
http://img138.echo.cx/my.php?image=characternotrendered6gh.jpg
http://img199.echo.cx/my.php?image=killzone200100018wd.jpg
http://img127.echo.cx/my.php?image=killzone200100026of.jpg
http://img127.echo.cx/my.php?image=killzone200200035si.jpg
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[*] posted on 20.5.2005 at 23:08


ahahahahaha

http://ps3.ign.com/articles/617/617879p1.html?fromint=1

E da, skinuo sam 8 min Dark Sector hires trailer, i izgleda odlichno, atmosfera je bash nekako ubedljiva...

[Edited on 20-5-2005 by driver]




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[*] posted on 20.5.2005 at 23:40


ahahahaha :)

A vidi ovo :)

http://www.majornelson.com/

pa onda ovo (ovaj IGN forum je pun informacija :))

http://www.gamesindustry.biz/content_page.php?aid=8997

[Edited on 20-5-2005 by driver]




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[*] posted on 21.5.2005 at 00:06


Genijalno, dakle zato Fight night izgleda onako jadno a DOA4 tako glamurozno:lol:
Ali recenica "The Xbox 360’s CPU has more general purpose processing power because it has three general purpose cores, and Cell has just one" je najjaca ( doduse u sledecoj kazu "Cell’s claimed advantage is on streaming floating point work which is done on its seven DSP processors" pa ipak znaju da postoje neka tamo 7 SPU-a). Dakle ako ja nakon nove godine kupim amd sa dva procesorska jezgra imacu dva puta brzi procesor:lol: Jos bolje, kupicu 10 na po 1GHz dok su jeftini i imacu krasnu masinu na 10GHz-a i razbicu Murov zakon-za deset minuta od 1GHz-a do 10:lol:
Salu na stranu, sto vise gledam Fight Night sve mi vise deluje najimpresivnije od svega prikazanog. Onakvi izrazi lica boksera su neverovatno verno preneseni i kada zadaju i kada primaju udarac a da ne pominjem krckanje vilice pri udaru. Kada to uporedim sa FN sa ps2 prosto ne mogu da verujem koliki je napredak u konzolama postignut.

PS ja koristim http://boardsus.playstation.com/playstation/board?board.id=e3 i psinext najvise i stvarno je cudo sta sve ima da se nadje*grin*

[Edited on 20-5-2005 by Kraken]
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[*] posted on 21.5.2005 at 00:22


dobar intervju sa phil harrisonom..

http://www.eurogamer.net/article.php?article_id=59243


Just said by that Jack Tretton from SCEA, when Jeff interviewed him on G4 at the IGN/G4 coverage. He said and I quote "that was real gameplay, the dev kits were out there"

Ovo se naravno misli na killzone, mada nisam josh gledao taj IGN coverage, ima oko 120mb, dok se skine :)

Thread na IGNu za 6 sati ima 15 strana :D



[Edited on 20-5-2005 by driver]




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[*] posted on 21.5.2005 at 00:31


Postovao sam ga juce ali sa linka GIB-a koji je po svemu sudeci drpio intervju sa eurogamer-a. Inace na http://www.theinquirer.net/?article=23325 tvrde sa ps3 ima 10MB-a kesa isto kao i xbox360. Koliko sam do sada upoznao ati i nvidia-u oni su uvek imali veoma slicne proizvode samo sto ovaj put nvidia saradjuje sa sony-jem koji ima veliki broj patenata u hardverskoj industriji tako da mi ova informacija deluje logicno. Mada ko zna sta ce se izdesavati do izlaska konzola i koliko ce se hardverske specifikacije promeniti.
Ali najjace je kako J alard vec pravi zaklon pa prica kako hardver nije bitav vec igracka zajednica a pre samo koju godinu je drvio da je xbox najjaca konzola:lol:
Evo pune vesti:
"Speaking in an exclusive interview, Microsoft's J Allard has downplayed the importance of graphics in the next generation of consoles - saying that it's creativity, not visual quality, which will sell the next 100 million consoles.

"We can't get all hung up as an industry and say it's all about graphic fidelity," Allard commented. "I kind of put the 'does it look better?' secondarily. Not because it's not important, not because I don't think we're not going to have a system to do it, but because we're almost good enough."

Read the full interview at http://www.gamesindustry.biz/content_page.php?aid=9096

Of course Microsoft's stance on graphics and power were the complete opposite with the original Xbox system since it is the most powerful of the current consoles available. But now that Sony's Playstation 3 supposedly has more hardware power, Microsoft is touting that games and creativity win the race for your living room, not graphics power. Nintendo has been arguing this for years.


[Edited on 20-5-2005 by Kraken]
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[*] posted on 21.5.2005 at 00:35


Evo ga sad i J Allard :)

http://www.eurogamer.net/article.php?article_id=59297


"Eurogamer: Will you be cheaper than your competitors for launch?

J Allard: I don't know what our price is going to be, and I don't know what their price is going to be. They got a lot of stuffed in, huh? Look at the back of that thing! Holy crap!
"

ahaahahaha :)

[Edited on 20-5-2005 by driver]




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[*] posted on 21.5.2005 at 10:47


Na http://xbox360.ign.com/articles/617/617951p1.html je izasla informacija sa majornelson sajta kao MS oficijelna:) Ako se uzme da su 10MB EDRAM protok merili kao protok izmedju graficke i memorije a ne pristup ka 256DDR kao i da su stavili da XBOX360 ima tri puta vecu snagu zbog tri procesora (nesto najgluplje sto sam cuo) sve mi deluje da IGN pokusava da napravi opet laznu exluzivnu vest.
Naime prvog dana E3 su rekli da im je visoki zvanicnik sony-ja rekao da ce uz PS3 biti nalaunc-date pusten i GTA a na kraju se ispostavilo da su likovi iz IGN-a videli znak rockstara na platformi sony-ja pa su ostatak sami izmislili, isto kao sto su rekli da je planiranm FFVII za PS3. Sve mi deluje da su preuzeli majornelsonov nalaz i posto MN radi na xbox live-u rekli da je to zvanicni MS-ov rad*grin*
Posto se malo razumem u hardver vidim mnogo gluposti u tom tekstu ali cak i da je to sve tacno onda ispada da xbox programeri za godinu dana nisu uspeli sto ps3 za dva meseca pa ispada da je xbox360 najteza masina za programiranje sto je cista glupost.
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[*] posted on 21.5.2005 at 15:25


Evo ga intervju sa Kaz Hirai-em
http://seattletimes.nwsource.com/html/businesstechnology/2002280716...
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[*] posted on 21.5.2005 at 19:50


ovo ce biti dobro ;)

http://uk.playstation.com/news/newsStory.jhtml?storyId=106818_en_GB...




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[*] posted on 22.5.2005 at 00:33


Bioware radi igre za PS3!
Link http://games-news.sympatico.msn.ca/Video_Games/BreakingNews/Content...

In terms of its Canadian connection, BioWare was at the press conference. It seems as though the Edmonton based developer will be starting a PlayStation 3 game in the coming weeks. So far BioWare has only made games for the PC and Xbox and has never made a game for any Sony gaming platform, but that is going to change. Details on what the game will focus on are not being discussed for the moment.
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