Najavljen Dawn of War II ! For the Emperor!

Joined
Mar 4, 2004
Messages
2,339
Likes
0
Points
0
#5
UUUU!!! Svaka chast!!! Jedva chekam!! Inache, moje je mishljenje da su letece jedinice stvarno suvishne u Soulstorm-u, ali ipak, morali su neshto da ubace da bi rekli da je novo (bez obzira da li je upotrebna vrednost tih novih jedinica mala ili ne).

Nadam se da ce posle svake misije da bude neki sinematik, poshto sam otkidao na prva dva sinematika, a ovaj treci iz Soulstorm-a mi i nije neshto.

EDIT: Nadam se da ce u DoW2 da ubace Tiranide, poshto bih bash voleo da vidim kako \"zergovi\" izgledaju u WarHammer 40k univerzumu.

[Edited on 29.3.2008 by Demolition Man]
 

Haseo

New Member
Joined
Aug 21, 2007
Messages
2,273
Likes
0
Points
0
#8
Najzad ce novi engine moci da ubaci Tyranide i da najzad budu completed (I da ubace Thousand Sons u chaos :D )
E sad je pitanje sta ce sve do 2009 da se promeni...
posto ce toliko da napreduje hardware da ce mozda da engine izgleda zastarelo ...
Ma who cares , barem je soulstorm tu :D
 

Carnex

Jetrena pašteta
Joined
Aug 9, 2002
Messages
4,318
Likes
0
Points
0
#9
ubacice opet samo par rasa u prvo izdanje da bi prodali sxpansion pack
ali kako izgleda...


 

Grunt

Celeb Freak
Joined
Aug 9, 2002
Messages
13,825
Likes
0
Points
0
#10
It\'s looking mighty sweet, samo se pitam mocu li ja to uopste pokrenuti na svom uber PC-u :D
 

Djukor

New Member
Joined
Oct 30, 2004
Messages
2,557
Likes
0
Points
0
#11
ja racumam da ce na sve low ova igra izgledati kao down of war stari

Sto posto ce da ubasce opciju da mozed da kustomiziras svoje squadove sa extra dzizabudzama estetski verovatno samo.
Recimo da jednom orku stavis ljutsku glavu oko pojasa drugom eldarsku glavu 3cem stavis recimo kuvarsku kapu.

[Edited on 8.4.2008 by Djukor]
 

DieH@rd

New Member
Joined
Dec 5, 2003
Messages
22,932
Likes
0
Points
0
#14
Prvi ingame trejler. http://www.youtube.com/watch?v=1kZrSr5pytI
IMO, izgleda bolje od SC2, by far!
 

Ragnarok

CLICK! CLICK! CLICK!
Joined
Dec 17, 2007
Messages
2,594
Likes
0
Points
0
#15
Naravno da izgleda bolje od SC2, kada ovaj drugi igra na kartu gameplaya.
Kada je ijedna Blizzardova igra izgledala cutting edge u vreme izdavanja?
 

l3fty

junior member
Joined
Jan 16, 2004
Messages
821
Likes
0
Points
0
#16
Ovi marinci mi deluju kao plasticne igracke za zene :D.

Ima da teram ovo da ide na mojoj masini pa makar potegao 640*480 rezoluciju :D, osim ako ne \"limitiraju\" igru da radi samo sa grafama sa PS 4+ (3+), u tom slucaju ima da puknu samo tako.

SC 2 ce zato biti \"laksi\" za svariti i time ce imati vecu prodaju, i verovatno hiljadu puta bolje CGI animacije :D.
 

Sol-Badguy

True Martial Artist
Joined
Feb 3, 2005
Messages
5,451
Likes
0
Points
0
#17
Originally posted by Ragnarok
Naravno da izgleda bolje od SC2, kada ovaj drugi igra na kartu gameplaya.
Kada je ijedna Blizzardova igra izgledala cutting edge u vreme izdavanja?
Agreed.

Samo da ne izađu u isto vreme,da ne bi bilo klanja. Then again, šuška se da će SC2 na jesen kad i C&C Red Alert 3 dok DoW bi trebalo da naleti nešto kasnije... SC2 VS RA3 neće biti klanje već pokolj tho. :)

The vid is cool, btw.
 

DieH@rd

New Member
Joined
Dec 5, 2003
Messages
22,932
Likes
0
Points
0
#20
Praise be the immortal emperor of mankind!

http://pc.ign.com/articles/888/888046p1.html

A few of the new pieces of information we now know:

*) Supression (think COH) is in the game in addition to the existing morale factor.
*) Squad sargeants are persistent in the single player campaign and gain levels and attribute points, which can be spent on various attributes to unlock special skills. (frag\'s note: don\'t be suprised when this is in the multiplayer game too, Relic has basically telegraphed from the beginning that they are going to be going for a lot of persistent elements in DOW2 multiplayer.)
*) \"To balance that out, it\'s also possible to cause enemies to flee if they feel outnumbered, indicated by a large exclamation point appearing over their heads.\" - CoH style retreats are apparently in.
*) Cover system works apparently a lot like COH-mouse over to find the areas of best cover for your troops.
*) Squad leaders do not die, they flop over when out of health and can be revived by getting another leader near to bring them back to life (sounds a lot like the AOE3 explorer recovery, which works fine).
*) Squads will reinforce either from drop pods (once per mission, presumably only from SM) or, and here is the BIG news-from shrines, which sounds like relic points on map, this time defended by enemies (and will likely be contested in single player).
*) At least in the single player game (and you know this is going into multiplayer as well, Relic is just being a tease), you\'ll fight extra difficult mobs at the end of missions, and they will drop freaking LOOT (apparently complete with rarities! OMG grind an RTS for loot!) to equip your squad with.

Here\'s the blurb on that, so awesome:

The scene looks more like something from Diablo II than a real-time strategy game. The warboss even has a boss health meter visible at the screen\'s top and special attacks, like a shockwave move and a ground attack that lights up terrain in a line before a string of explosions triggered. The tactics of taking him down involve moving troops out of the way of his ground shockwave, steering clear of his melee attacks, and keeping a squad focused on clearing out the Ork rabble that keeps spawning. Once he is finally killed, he drops his gun, which is labeled as a \"blue\" item.
*) Game is already running smoothly and obviously looking great. No suprise, given that COH\'s engine, which DOW2 is based off of, was quite scalable.

It doesn\'t take a wizard to see where Relic is going with this in multiplayer. They are apparently hybridizing the RTS genre with Diablo-styled loot and levels, which not only better fits the super-customizablility of the W40K franchise, but allows them to open up multiplayer to co-op play in addition to competitive multiplayer.

PICS:






 
Top